AI Insights · Timothy · January 2022
Top 5 io Games Performance in Kuwait Q4 2021
A look at the performance of the top 5 io games in Kuwait during the fourth quarter of 2021, based on data from Sensor Tower.
In the fourth quarter of 2021, the top 5 io games in Kuwait demonstrated varied performance metrics in terms of downloads, revenue, and active users. Here's a detailed look at their trends:
Snake.io - Fun Online Snake from Kooapps saw a peak in weekly revenue in mid-October, reaching around $280. Weekly downloads showed fluctuations, peaking at approximately 2.8K in early October, but dropping to about 1.5K towards the end of November. The game's weekly active users remained relatively stable, averaging around 25K to 30K throughout the quarter.
Monster Evolution! by HOMA GAMES had a modest revenue peak of about $49 in mid-December. Weekly downloads saw a significant drop from about 1.8K at the start of October to around 530 by the end of November. However, there was a slight rebound in December, reaching around 1.6K downloads. Active users showed an upward trend, peaking at approximately 3.5K in mid-December.
Fish.IO - Sushi Battle from ABI GLOBAL LTD. had minimal revenue, with a peak of around $67 in mid-December. Weekly downloads experienced a downward trend from around 2.8K at the start of the quarter to about 656 by the end of November. Active users, however, showed a slight increase towards the end of December, peaking at around 2.7K.
WormsZone.io - Hungry Snake by Azur Interactive Games Limited experienced fluctuations in revenue, with a noticeable peak of about $137 in early December. Weekly downloads were relatively stable, averaging around 1K, with a slight increase to approximately 1.1K by the end of December. Active users showed a consistent trend, averaging around 10K throughout the quarter.
Paper.io 2 from Voodoo had minimal revenue, with occasional peaks of around $16. Weekly downloads remained relatively stable, averaging around 800, with a slight increase to approximately 1.5K in mid-November. Active users saw a consistent trend, averaging around 5K to 6K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's website.